Mongrels are hybrids of various parentage between the goblin-kind races. While other people of mixed races between the People are not unheard of, it is only the mongrels who are common enough and prolific enough to be considered a people of their own. As befits their mixed ancestry, they vary widely in appearance, but all share the flat faces, wide mouths, and pointed ears typical of goblin-kind. Those who favor goblin blood are short and wiry, while those who favor bugbear ancestry are tall and bulky, but the majority fall somewhere in between the extremes.
Though they possess little society of their own, mongrels tend to reflect the values of their parent cultures. They are often treated as outsiders, and sometimes struggle for acceptance. In the rare cases where they gather in large enough numbers to form their own societies, they are more accomodating of outsiders, valuing those who wish to join them as long as they can contribute to the strength of the group.
Mongrels vary in personality as widely as they do in appearance, though their status amongst other societies tends to encourage independence and resourcefulness. They value weapons and tools that make them more formidable. They do not fear magic, though few show much talent towards its use. They often live among other goblin-kind, though their attitudes towards their pure-blooded relatives varies depending on how they are treated by them. They have few strong feelings towards other races, although they may share the prejudices of the cultures they live in.
Mongrels are a relatively young race, and have no gods of their own. They tend to venerate the gods of their parent cultures, though their belief is usually not strong.
Mongrels are found anywhere two or more kinds of goblin-kind are present. They are adaptable, and claim whatever homes they can.
Mongrels share the infravision out to 60feet common to their parent races. While they do not like bright sunlight, they suffer no penalties from it. They are naturally stealthy, and incur a -2 to the surprise rolls of their opponents.
Mongrel characters may be fighters, rangers, mages, clerics, druids, and thieves. They may multiclass as fighter/clerics, fighter/thieves, cleric/thieves, and fighter/cleric/thieves.
Racial Ability Requirements (Minimum/Maximum)
Strength 6/18
Dexterity 8/18
Constitution 3/18
Intelligence 3/18
Wisdom 3/18
Charisma 3/16
Racial Ability Adjustments
+1 Dexterity, -1 Charisma
Average Height and Weight (Male / Female)
(52 / 49) + 6d6 inches, (128 / 110) + 14d4 pounds
Age
Starting Age 14 + 1d4, Maximum Age 84 + 2d10
Aging Effects
Middle Age 42 years, Old Age 56 years, Venerable 84 years
(Middle Age: -1 Strength, -1 Constitution, +1 Intelligence, +1 Wisdom; Old Age: -2 Strength, -2 Dexterity, -1 Constitution, +1 Wisdom; Venerable: -1 Strength, -1 Dexterity, -1 Constitution, +1 Intelligence, +1 Wisdom)
Class and Level Limits
Fighter 15
Ranger 10
Mage 4
Cleric 12
Druid 4
Thief 15
Allowed Multiclasses
Fighter/Cleric, Fighter/Thief, Cleric/Thief, Fighter/Cleric/Thief
Thief Skill Adjustments
+5% find traps, +10% move quietly, +5% hide in shadows, -10% read languages

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