Hacha is a goddess of hidden places and greed. She looms large in the ogre mindset, holding responsibility for the caves that many call home. Unlike Guth, she is not a goddess of battle, but she does not shy away from a fight. Indeed, she can be just as brutal as any, but she fights mainly to keep others from the places and things that she considers to be hers (like most ogres, her concept of such places and things is very broad). Her ferocity, however, is tempered with far more cunning than any of the other ogre deities, and rarely does she ever let her anger put her at a disadvantage.
Worship of Hacha likely stretches back as far as the worship of any ogre deity, but she has never enjoyed Guth's popularity. No ogre warlord proclaims faith in her, although all but the most foolhardy worship her in secrecy. Instead, hers are those who are weaker, who trust in her to protect their holdings and possessions from those stronger than them.
Statistics: AL ce; WAL any evil (ogres); AoC caverns, secrecy, greed; SY a cave mouth with looming stalactites.
Hacha's Avatar (Fighter 12, Thief 3)
Hacha's avatar appears as a huge ogress with long, stringy hair and blank white eyes. If expecting combat, she arms herself with an immense club of gnarled wood, studded with metal spikes, but is equally happy to beat her opponents to death with her gigantic fists.
Str 21 Dex 17 Con 19
Int 13 Wis 13 Cha 15
MV 18 SZ H MR 40%
AC 1 HD 12 HP 120
#AT 2 or 1 THACO 8 DMG 2d8 + 10 (fists) or 3d6 + 12 (club)
Special Attacks/Defenses: Hacha's avatar can see perfectly in darkness, magical or otherwise. She cannot be surprised. She may cast non-detection on herself at will. She wields a club +2, and may only be struck with +2 or better weapons.
Duties of the Priesthood:
Aside from fawning subservience and adoration, Hacha does not require much from her priests. Her priesthood does not have strong ties to her lay worshippers, and has little in the way of organization. To curry her favor, a priest may sacrifice gifts of food and other consumables to her, but most share her greed and do so rarely. Those who fail to sacrifice at least the bare minimum to keep her happy may find themselves without their priestly powers, often at the most inopportune of moments.
Requirements: AB as cleric; AL any evil; WP as cleric; AR any; SP all, astral*, combat, divination, elemental*, guardian, necromantic*, protection, summoning*, sun* (rev); PW 1) alarm 1/week, 4) detect invisible 1/day, 6) affected as per potion of treasure finding 1/week, detects one chosen variety of valuable each use, no minimum value; TU command; HD d8; LL 8.

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