Wednesday, July 24, 2013

Cannibalism

Cannibalism has long been a part of the culture of the People, and has been practiced since long before the Exile. In recent years, the practice has become frowned upon, but it persists despite efforts to stamp it out.

Cannibalism has its roots in the religions of most of the People, although it is not a dogmatic part of any but that of the trolls. Rather, it is usually part of the folk beliefs of the People. In short, the consumption of a foe's flesh transfers the victim's essence and power to the victor. In the context of the poverty and famine of the centuries before the gods smiled upon the people, when the tribes waged constant war against each other, cannibalism served the People well. Among the tribes, it was understood that the consumption of one's foes increases the power of the victor--not only was the rival tribe weakened by the death of their warriors, but it was further disadvantaged by the transfer of their power to the victors.

With the advent of the Stormfist Empire, many of the previous customs of the People became disadvantageous, cannibalism not least among them. Whatever perceived advantages the practice once held, it tended to create hostilities between tribes. Within the Empire, the fragile ties holding the tribes together could not afford to be disrupted by such grudges and feuds, and was quickly outlawed by Gothron and her advisors. To violate this mandate brings a quick and merciless death on those who dare to defy the Empress's orders, and the practice has quickly diminished and driven underground.  Today, cannibalism is practiced within the Empire only in the deepest of secrecy by those who refuse to let their old ways die, and are willing to risk death to do so.

On the borders of the Empire and in the lands of the People not yet conquered, the practice of cannibalism is still relatively common, but here too it is in decline. The tribes who still fight against the conquerers may still be at war with others of their kind, but the pressure of fighting against the Empire has left little time or resources left for them to feud with each other. These tribes may feed upon the fallen of the Empire, but their victories against Stormfist's armies have become rarer and rarer.

As different tribes have differing attitudes towards cannibalism, so too do different races. Cannibalism has never been a large part of orcish culture, practiced in the past only as a ritual ceremony or as a last resort before starvation. Thus, Gothron's ban of the practice has met little resistance from her own race, who lost little of cultural value from it. The goblin races, particularly the goblins and bugbears, have fewer traditional qualms about cannibalism and are thus more likely to flout Gothron's prohibition. Among the ogres and the trolls, however, the practice of cannibalism remains popular despite the consequences of being caught partaking of it. The trolls, in particular, have all but elevated cannibalism to a form of worship, and are loathe to give up such a cornerstone of their worldview.


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Monday, July 22, 2013

An Illustration

Behold my mediocre or worse artistic skills...

Gothron Stormfist at the head of her army, flanked by two of her elite guards.


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Thursday, July 18, 2013

Hacha

Hacha

Hacha is a goddess of hidden places and greed. She looms large in the ogre mindset, holding responsibility for the caves that many call home. Unlike Guth, she is not a goddess of battle, but she does not shy away from a fight. Indeed, she can be just as brutal as any, but she fights mainly to keep others from the places and things that she considers to be hers (like most ogres, her concept of such places and things is very broad). Her ferocity, however, is tempered with far more cunning than any of the other ogre deities, and rarely does she ever let her anger put her at a disadvantage.

Worship of Hacha likely stretches back as far as the worship of any ogre deity, but she has never enjoyed Guth's popularity. No ogre warlord proclaims faith in her, although all but the most foolhardy worship her in secrecy. Instead, hers are those who are weaker, who trust in her to protect their holdings and possessions from those stronger than them.

Statistics: AL ce; WAL any evil (ogres); AoC caverns, secrecy, greed; SY a cave mouth with looming stalactites.

Hacha's Avatar (Fighter 12, Thief 3)
Hacha's avatar appears as a huge ogress with long, stringy hair and blank white eyes. If expecting combat, she arms herself with an immense club of gnarled wood, studded with metal spikes, but is equally happy to beat her opponents to death with her gigantic fists.

Str 21 Dex 17 Con 19
Int 13 Wis 13 Cha 15
MV 18 SZ H MR 40%
AC 1 HD 12 HP 120
#AT 2 or 1 THACO 8 DMG 2d8 + 10 (fists) or 3d6 + 12 (club)
    
Special Attacks/Defenses: Hacha's avatar can see perfectly in darkness, magical or otherwise. She cannot be surprised. She may cast non-detection on herself at will. She wields a club +2, and may only be struck with +2 or better weapons.

Duties of the Priesthood:
Aside from fawning subservience and adoration, Hacha does not require much from her priests. Her priesthood does not have strong ties to her lay worshippers, and has little in the way of organization. To curry her favor, a priest may sacrifice gifts of food and other consumables to her, but most share her greed and do so rarely. Those who fail to sacrifice at least the bare minimum to keep her happy may find themselves without their priestly powers, often at the most inopportune of moments.

Requirements: AB as cleric; AL any evil; WP as cleric; AR any; SP all, astral*, combat, divination, elemental*, guardian, necromantic*, protection, summoning*, sun* (rev); PW 1) alarm 1/week, 4) detect invisible 1/day, 6) affected as per potion of treasure finding 1/week, detects one chosen variety of valuable each use, no minimum value; TU command; HD d8; LL 8.


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Wednesday, July 17, 2013

Vakka, the Ur-Mother

Vakka, the Ur-Mother

Vakka is a goddess of fertility and a protector of children and mothers. While other goblinoid deities bicker over their domains and their races, Vakka's gift of fecundity is valued by all, and she is the only deity widely revered by all of the goblin races of the People. Through her gifts, she provides the goblin races with their greatest strength—that of numbers. While other gods battle for power and advantage amongst themselves, Vakka does not, for she knows that her place in the hearts of the People is already secure.

Vakka is one of the People's most ancient deities, and has seen many other gods and goddesses rise and fall. As such, she is not a particularly jealous goddess, and does not care if her people worship others as long as she is also given her due. She does not take kindly to those who scoff at her gifts, nor to those who claim that she is not as worthy of reverence as more martial gods.

Statistics: AL ne; WAL any (goblins, hobgoblins, bugbears); AoC fertility, protection, healing; SY stylized fetus.

Vakka's Avatar (Cleric 18, Mage 8)
Vakka's avatar appears as a radiant, beautiful young maiden of any goblinoid race. She may choose to take the form of whichever race she feels is appropriate for a given situation. Regardless of race, her avatar is always hugely pregnant. Unless in the most unusual circumstances, Vakka eschews armor and weaponry and favors simple clothing, as her beauty needs no embellishment.

Str 15 Dex 17 Con 20
Int 17 Wis 18 Cha 22
MV 18 SZ M or L MR 40%
AC 0 HD 18 HP 180
#AT 1 THACO 3 DMG 3d4 (fists)

Special Attacks/Defenses: Vakka's avatar is immune to all natural and magical diseases. She may cast charm monster 1/turn. Even when not using weapons, Vakka's attacks are made as the equivalent of wielding a +4 weapon.

Duties of the Priesthood:
Vakka's priests and priestesses preside over the fertility rituals that ensure the expansion of their tribes and peoples. These rituals differ from tribe to tribe, but often include elements of orgiastic sex, debauched revelry, and bloody sacrifice. In addition to the fertility of the tribe, they are also responsible for the fertility of the land, and conduct ceremonies to hasten the arrival of spring on the longest night of the year. Finally, Vakka's clergy often serve as midwives and guide their followers through the ordeals of pregnancy and childbirth.

Requirements
: AB con 12; AL any evil; WP as cleric, sickle; AR hide, leather, studded leather; SP all, animal*, charm, guardian, healing, necromantic*, plant*, protection, sun* (rev), weather*; PW 3) charm 1/day, 7) charm monster 1/day, 9) +1 to cha, 15) affect one creature as per philtre of love 1/week; TU turn; HD d8; LL as cleric.