Orcs
Orcs
are tall and muscular, although their stooped posture tends to
disguise their full height. Their appearance varies widely, with skin
ranging from gray-green to sooty black. Orcs usually have coarse dark
hair and dull, dark eyes. They possess prominent brows, flattened and
upturned noses, slightly pointed ears, and great tusks that protrude
from their lips. Orc men are slightly larger than orc women, but the
difference between the sexes is not as great as it is in humans.
Orcs
tend to be brutal and savage. Orcish culture prizes strength above
all else, although such strength need not be physical: an orc clever
enough to secure his or her position through intelligence is granted
as much respect as another who relies on physical might. An orc must
fight for what he or she wants; weak orcs deserve to serve the wishes
and whims of their betters. Likewise, a strong orcish tribe sees it
as their duty to conquer a weaker tribe.
Orcs
enjoy hearty food and strong drink, and will indulge to excess if
given the chance. Valuable items such as weapons, precious metals,
and gemstones are prized and jealously hoarded. Orcs do not
understand arcane magic, and like all other things they don't
understand, fear it. Orcs consider goblins and kobolds beneath them
and possess a fierce rivalry against hobgoblins. They fear the
physical might of the ogres, although they sometimes form alliances
with them. Orcs save their true hatred for the Others, especially
dwarves and elves.
Orcs
are superstitious and zealously religious as a race, although
individual orcs may believe or not as they choose. Orcish gods
reflect orcish society, and value strength, fertility, and war.
Orcs
can be found in almost any environment, although they prefer
mountainous terrain pocked with numerous caves and caverns, and
prefer to make their homes underground. Due to their affinity for
these dark places beneath the earth, orcs enjoy a 35% chance to
detect new and unusual construction while underground, and a 25%
chance to detect sloping passages.
Orcs
do not like the sun, and prefer to venture out at night. Full
sunlight blinds them, and in such conditions, orcs take a -1 penalty
to all attack rolls. While they dislike any daylight, they do not
take this penalty under cloudy or darker conditions. In nighttime or
similarly dark conditions, orcs possess heat vision out to 60 feet.
An
orcish character may choose to be a fighter, a ranger, a cleric, or a
thief, and may choose to multiclass as a fighter/cleric, a
fighter/thief, or a cleric/thief.
Racial Ability Requirements (Minimum/Maximum)
Strength 6 / 18
Dexterity 3 / 18
Constitution 8 / 18
Intelligence 3 / 16
Wisdom 3 / 16
Charisma 3 / 17
Racial Ability Adjustments
+1 Strength, -1 Charisma
Average Height and Weight (Male / Female)
(61 / 59) + 2d12 inches, (160 / 150) + 7d12 pounds
Age
Starting Age 12 + 1d4, Maximum Age 70 + 2d12
Aging Effects
Middle Age 35 years, Old Age 47 years, Venerable 70 years
(Middle Age: -1 Strength, -1 Constitution, +1 Intelligence, +1 Wisdom; Old Age: -2 Strength, -2 Dexterity, -1 Constitution, +1 Wisdom; Venerable: -1 Strength, -1 Dexterity, -1 Constitution, +1 Intelligence, +1 Wisdom)
Class and Level Limits
Fighter Unlimited
Ranger 8
Cleric 9
Thief 11
Thief Skill Adjustments
-5% pick pockets, +5% hide in shadows, +5% hear noise, +5% climb walls, -10% read languages
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Thief Skill Adjustments
-5% pick pockets, +5% hide in shadows, +5% hear noise, +5% climb walls, -10% read languages

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